A downloadable game for Windows

Download NowName your own price

"A mysterious voice calls out, saying that you must travel to the Dream Realm to save a goddess that has been sealed away in a magical yet cursed weapon. The only way to free her is to reach the Untold Forge, but this won't be easy, as Nightmares stalk the Dream Realm waiting to devour the essence of any living being. 

While death lurks around every corner, each new adventurer who attempts to free the goddess will have gained knowledge and strength from the previously fallen. Only those willing to go beyond their nightmares shall reach their dreams."

This is my entry for the RPG Maker 2025 Game Jam! Umbra Heart Abyss is an RPG Roguelike with a dice and spellcard battle system heavily inspired by 100% Orange Juice and Dokapon Kingdom. The demo includes the first area with five enemies and three bosses. I hope to continue working on this project and get a full release in the near future. I'm proud of what I was able to finish within a month, and I hope you enjoy it and have fun. If there are any bugs, issues, suggestions, etc., please do let me know!

I want to thank my loving family, amazing friends, and awesome community for their support! Love you guys!

Credits can be found in game's folder as a text document titled "UHA Credits".

Never stop dreaming.

Download

Download NowName your own price

Click download now to get access to the following files:

Umbra Heart Abyss (4-20-25 Build).zip 203 MB

Comments

Log in with itch.io to leave a comment.

(1 edit) (+1)

Definitely interested in seeing how this game shapes up. 

My only big complaint is that the weapon types feel off balance. The Scythe really feels like the worst option because it gets countered by the spear  (which can't be countered itself) and its extra damage potential really doesn't compensate for how the ranged option always hits for at least 1 due to disabling evasion. Being able to critically strike is at least some help though. Yes, it's got a bigger die for defense, but for the purposes of "dealing damage", it's not cutting it.

I did have an idea of adding a "Heavy" class of weapon (preferably a greatsword) that embodies the opposite of the bow. D12, cannot be countered, has higher minimum damage (1+ATK stat), but grants the enemy a bonus to their evasion roll (+2) and disables your evade option against all weapons. Making it a considerable gamble compared to the other weapons.

Definitely want to see more Boons and Banes; especially if they can be unlocked after a few runs. Permanent boosts would also be nice.

Oh, just thought of this one: Saving the name between runs. Kind of breaks the pace for starting a new run.

I'm glad you enjoyed the demo, and I appreciate the feedback. I can look into buffing the Melee weapon type; I'd rather not add a fourth weapon type due to the game's triangle weakness system. Adding a fourth weapon type might cause more balancing problems, so I feel it's better to focus on making Melee better if that's the problem. I can maybe either change the die from a D10 to a D12 or give a general buff to ATK when a Melee weapon is equipped. 

I can add in more Boons and Banes. For the demo, they're all unlocked from the beginning to give the player an idea of how they work; in the full release, the player would need to unlock them with Oblivion Shards. I will also be sure to include other meta progression unlocks as well. 

And I completely agree with your final note. I will be sure to include a way to make the character creation process quicker in the full release.

Thank you so much!

(+1)

Very fun :3

Can't wait for the full game

Thank you so much! Glad to hear you enjoyed it! I'll keep on working hard on getting that full release out!